Ammo has a stack size of 99, but most consumables have a max stack size of 3. My scripts set inventory stacks to the maximum number just before you use them, which could be two different values for multitools. They are treated as consumables in some places, and ammo in others, and this results in the size of the inventory stack changing. Yeah, as I said in the first post, there's some odd coding around multitools. I just noticed a strange behavior for Inf Consumables. ![]()
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